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They're also a good showcase for more abstract graphic styles." Platformers and shooters are popular - as shoot-'em-up expert Charlie Knight explains, "Mostly it's because I like shooting things, but also because it's easier to put my vision for the game across when I'm not having to work around some sort of physically accurate setting. Most indie developers start by working in a well-established genre. If you want to be a better game designer, the best way to do it is to make games. It's far more rewarding to work on games that you can actually finish! Every time you finish a game, you'll learn something. It's so easy to fall in love with an idea and get carried away with it until it becomes a magnum opus that you sink all your time into, and there's nothing more demotivating. "The best advice I can give is really simple: don't make your dream game," says Cavanagh. "There have been browser plugins that do the same thing in the past, all of which have done the job but not really taken off, but I think Google have the clout to make this one work."īe realistic, and think indie.
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"Personally, I'm looking froward to seeing what becomes of Google's Native Client, which allows platform native code to be run in a browser," adds Charlie Knight.
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I don't use the IDE - I use Flex and FlashDevelop, which are free."Ĭavanagh suggests wannabe Flash coders go here for a starter guide to setting up the free tools Flex and FlashDevelop. Recently, with libraries like Flixel and Flashpunk it's gotten easier to get started with. "Flash is fantastic in a lot of ways, but it can be pretty horrible too sometimes. However, Cavanagh is currently working mostly in Flash (check out Don't Look Back it's absolutely bloody wonderful). Unity is a hugely powerful 3D development environment which was recently made free for indieĭevelopers - I think you're going to see a lot more people using this Terry Cavanagh provides another vote for Construct, though with some reservations: "it's a bit like Klik and Play and a lot of people love it, but it's still early in development and a little buggy. And then there's Unity which has recently dropped a powerful free to use version out there. Mac users have Game Salad amongst other things. Zombie Cow's Time Gentlemen, Please was done in Adventure Game Studio which is free. "If you're more of a code monkey then there's stuff like BlitzMax, GLBasic or XNA for those who wouldn't want to get too far under the hood of stuff. Shoddy DRM and lack of regular updates aside, it's an immense package. "Personally, I prefer Game Maker which is a whopping $25.
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"Stuff like Construct you can download for nowt and shaders aside, it'll blitz through any 2D game you could want to make," says Fearon. And as Rob Fearon puts it, "you can make a good game on a crap netbook". As Charlie Knight mentioned in last week's feature, he uses an old Pentium 4 and a Mac. Their input is invaluable.Įven if you have no intention of sitting down to create a world-beating Bejeweled clone, you'll at least find plenty of links to amazing games in here.ĭid the Sex Pistols play brand new shiny instruments? No (indeed Steve Jones claimed to have stolen his from Mick Ronson, but that's beside the point). I also managed to get some questions to Terry Cavanagh, the astonishingly talented coder behind Don't Look Back and VVVVVV. I've asked Charlie Knight, Matt James and Rob Fearon - three of the indie developers I spoke to for my feature - to provide some pointers. So this is more about getting the approach right.
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I've kept out of the mechanics of creating games - these vary so much depending on your chosen platform, development software and project type. If anyone did feel a twinge of creative enthusiasm, here are eight tips to getting started. I hoped I might inspire a couple of readers to start creating their own games, or at least to mess about with some thing like Game Maker. Last week, I posted a feature on how indie gaming is reviving the spirit of eighties Britsoft.
